Three ideas for what graph mode shows, all under the same toggle. Every figure on this page is real and computed: two centre backs out of your save, their latest attribute capture, put through RadarAxisDefinitions.Outfield exactly as the app does it — mean of the axis's attributes, one decimal. Nothing here is drawn to look good.
The contribution bars are how you pick the pair, and they are everyone else's standing — so they do not move when the toggle does. Green and red are already decided up here, and every picture below inherits them rather than choosing again. Your screen lists all eight; two here because two is all I have real data for.
One bar per axis, leaning toward whoever it favours, length by the size of the gap. This is the thing a radar cannot say: two overlapping shapes tell you there is a difference, not which of them decides the comparison.
Same data, more room. Each axis carries both figures with the winner marked, so the shape is a summary and the numbers are still readable — which is what you lose in FM's version.
Two dots on one scale, joined by the gap. A radar makes a shape you compare by eye; this makes the comparison the thing you read. It also scales past two players, where an overlay stops working — which matters for #433.
| Sample | Kukonki | Ngwashi |
|---|---|---|
| Minutes | — | — |
The sample as a bar rather than a sentence. Neither of these two has played, which is exactly the case worth drawing: a rate over no football is absent (#414), and a picture must not imply otherwise.
Straight from the chart definitions — fifteen metric charts already carry ShowInPlayerComparison and nothing reads it. Squad faint, the two bright.