#738 · League comparison · ideas for players and teams

Some ways to show our players and our team against the league, to narrow down before anything is built. Every figure here is made up to show the shape: nothing is read from your capture, and nothing here is wired to anything. Round 1's Players and Teams views stay as they are; these sit alongside them.

League comparison is against the league only (Ross, 2026-10-01). Everything in it ranks our players or our team against the league's. Comparing our players with each other isn't, so ideas 2 and 3 sit at the end: you've suggested them for Player comparison (#832), once League comparison is done. Dials in Squad comparison are #831.

The dials are the must, as on the card's League comparison tab. There are nine themes, with a slice for each figure. A slice's length is the player's percentile in his peer group, and its colour is the fifth that percentile falls in. Under each dial is its typical figure: the average of its slices, as the card already shows.

Do the dials work for a team? Yes

Player comparison, later: 2 · Side by side3 · Head to head
Decided for players (Ross, 2026-10-01): four views. Dials is idea 1, Table is idea 5, sortable by its columns, and Graphs and Leaders are as round 1 has them. Idea 4 is dropped as too busy.
Decided for the team (Ross, 2026-10-01): three views. Dials is idea 6, ranked against every team by default, with a choice of one club or the average to compare against one on one: idea 7, folded in. Table and Graphs are as round 1 has them. Idea 8 is dropped as not offering much.
League comparison · our players against the league
1

The card's board, full size

One of ours at a time, picked on the railChosen · the Dials view

The card's League comparison tab, moved onto the dashboard. The rail picks the player. The chips pick who he's measured against: his own group by default, or the whole league. All nine dials sit in a grid, and clicking one opens it with every figure labelled. The Scatter and Figures views come across as they are.

For
  • It's the card you already know, with room. There's nothing new to learn.
  • The chips move him between groups, so you can watch his dials change.
  • An open dial shows every figure, labelled.
Against
  • One player at a time, so comparing two means flicking between them.
  • It's the card again: the tab adds space, but little else.
4

The squad on every dial

The whole squad at once · a small dial a cellDropped · too busy

Our players down the side and the nine dials across. Each cell is that player's dial, small, with its typical figure. It shows where the squad is strong or thin, theme by theme. A keeper's row has only the dials drawn for keepers. Clicking a cell would open that dial, as in idea 1.

For
  • The whole squad at once, so strengths and gaps across the team stand out.
  • The typical figure is already under every dial on the card, so it's familiar.
Against
  • A typical figure averages its slices, so it hides a player who's great at one thing.
  • Each player is measured in his own group, so the colours mean good for his position, not good.
5

The figures under a dial

Several picked · one dial's figures as a tableChosen · the Table view

Round 1's Table, which you liked, sorted by the dial's slices: the figures behind one dial, a column each, for everyone picked. Each figure shows FM's number with its percentile pill in the slice's colour. It's the Figures view of the card's board, for several players at once.

For
  • Exact figures, for when the shape isn't enough.
  • It's the Table you liked, sorted by the dial's slices.
Against
  • Numbers, not shapes, so it's the least glanceable of these.
  • One dial at a time.
League comparison · our team against the league
6

Our team's dials, with one club picked out

Our team against the other 19, or one on oneChosen · the team Dials view, with 7 inside it

The nine dials for the team, each slice built from our players by Part two's rules. By default each slice is ranked against the other 19 teams: the pills are ranks, so 4th is 4th of 20, and clicking a slice shows which of ours make up the figure. Pick one club, or the league average, and it becomes idea 7. Every dial gets that club's dashed outline over our slices. The open dial lists each figure with our rank, theirs, and who's ahead. Click the chips above the dials to try it.

For
  • The dials you know, for the team, built from the players.
  • Where we rank against the whole league by default, and one club on demand, without a view of its own.
  • Clicking a slice shows who drives it, which no player view can.
Against
  • With twenty teams a rank reads better than a percentile, so a slice's length says less than it does for a player.
  • The Volume slices say how a team plays, not how well it plays.
7

Us against one team, or the average

One dial, two teams · the other drawn as an outlineFolded into 6

Now part of 6: picking a club there draws this. Our dial as usual, with another team's drawn over it as a dashed outline. That team can be a rival or the league average. Where the outline reaches past our slice, they're ahead on that figure.

For
  • A rival, or the average, on the same picture as us.
  • The outline keeps our colours readable.
Against
  • One dial and one team at a time.
  • On the short slices the outline sits close to ours and is hard to tell apart.
8

Every team on every dial

The league at once · Part two's table, a dial a columnDropped · not offering much

Part two's decided table, a dial to a column instead of a figure. It shows the teams and each one's typical rank on each theme, with ours highlighted. Sorting on a dial puts the league in order, and the average row sorts in among the teams. Clicking a cell would open that team's dial.

For
  • Where we rank on every theme, and against whom.
  • It's the table you decided on, a dial to a column.
Against
  • Averages again: a typical rank hides a strong or weak slice.
  • It leans on the dials to explain itself.
Player comparison, after League comparison (#832)

These two set our own players against each other, which League comparison doesn't do. You've suggested them for Player comparison, where its radar already offers A radar each and Overlay (#463). They're drawn here against the league, like everything above. There they could be drawn against our own squad instead, as the card's Squad comparison tab draws them.

2

Several players, side by side

Player comparison, later · two to four picked · one dial large, all nine summed up

The dial picked is drawn large for each player picked, on the same scale and in the same order, so differences in shape stand out. Underneath, each dial's typical figure for each of them covers all nine at a glance. Click a row to make that dial the large one.

For
  • The same dial for each player, side by side.
  • The typical figures cover all nine dials in one small table.
Against
  • Each is ranked in his own group, so a central midfielder and a defensive midfielder aren't quite on the same footing. A chip could force one group for all.
  • Three or four large dials need a wide screen.
3

Head to head on one dial

Player comparison, later · two picked · each slice split between them

Two players on one dial: each slice is halved, his half and the other's, so every figure is compared a slice apart. Colour says who's who here, so the fifths go into the numbers and the list beside it.

For
  • The closest comparison there is: every figure, both players, a slice apart.
  • Made for a straight choice between two players for one place.
Against
  • Two at most. A third makes the slices too thin.
  • Colour is spent on who's who, so the fifths colouring goes.